Metal Gear Solid 3: Snake Eater
With Metal Gear Solid 3: Snake Eater removing series hero Solid
Snake from the military and scientific bases of past missions, the
game's new jungle setting throws open a wealth of new gameplay opportunities.
To this end, the game will include a new Camouflage Index disguise
system, an all-new CQC (close quarter combat) mechanism, and a revolutionary
motion-capture system to ensure the series' famed animation is as
impressive as ever.
Game features:
The Camouflage Index is represented by a numerical percentage to the top-right of the play area. The index is dependent on three factors and determines how visible Snake is to his pursuers: posture, costume and face paint all have a direct effect on how well Snake blends into his surroundings, with a 100% rating allowing him to stand perfectly still as guards pass within inches of his prone form.
Developed in association with the series' military advisor, Motosadi Mori, the CQC system sees Snake using hand-to-hand combat to take out his pursuers.
The development team has also employed groundbreaking motion-capture systems to ensure the moves and additional animations are faithful to proper military techniques.
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Genre: 3D action/adventure/stealth |
Contact: Atari Australia |
Phone: 1800 060 605 |
Release Date: Late 2004 |
Platform: PS2 |
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